Toshiaki Suzuki: Originally the game was going to be called “Koro Monkey” (Monkey Tilt’ N Tumble) because we were using a monkey character. It was very interesting, but at the same time we were still pitching several ideas around. While the monkey was quite charming, the emphasis of the game was not very character oriented. We later decided Kirby would be a more suitable character for the game.
Kazuhiko Taniguchi: We were still undecided. Our next idea after the “Koro Monkey” was using a racoon-dog.
Toshiaki Suzuki: I think we actually decided on Kirby after a discussion with Mr. Miyamoto, who happens to be one of the original creators of the Kirby character.


