I found that, most of the time, the frequent recalibration was hidden in the game’s mechanics, and this is critical. You point at the screen and tap A to start a round of swordfighting. It’s like how some games hide load screens by making something happen in the game that hangs you up. Outside of those, yes, I’d say I was forced to recalibrate about a half dozen times across the 90 minutes total I spent with the game. It’s a limitation of the device, and I’m hoping they do even better about hiding these in the future.
— Stephen Munn, www.aeropause.com.
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