Techland: Did anything about the game play design change once you found that [Kid Icarus] was going to be in 3D?
Sakurai: Basically, no.
— Masahiro Sakurai, directeur de Kid Icarus sur 3DS.
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Techland: Did anything about the game play design change once you found that [Kid Icarus] was going to be in 3D?
Sakurai: Basically, no.